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Fools Gold For Mobile

Role: UI Designer
Timeline: August - October 2025

Fools Gold is a bite-sized strategy game mashing up turn-based and boss-rush.

So, why the case study? Taking an existing project and exploring how the user experience would change if taken to mobile. Developing lo-fidelity wireframes and showcase how the projects user flow would differ and be improved with additional considerations could be taken for a mobile port of the project.

Screenshot 2024-08-19 at 19.24.40.png

Brief

Here's the console prototype, created in Figma:

This project will be updated soon with user flow updates, alongside my SWOT analysis of other mobile games touch input, settings and accessibility!

In the meantime, for the UI Art and PC version of this project, please head over here!

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