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Help Mark Escape

A visual novel project developed for mobile. Developed for the client Embodied Self Defence as an educational tool, one which allows players to navigate through branching narratives based upon real survivors' stories, learning from mistakes along the way within a safe environment.

Help Mark Escape itch.io game page cover

Key Info

Genres: Educational, Visual Novel, Role-Playing

Development Cycle: 14 Weeks

Engine: Unity  /  Platform: Mobile, PC

CORE RESPONSIBILITIES

UX Design

I did a lot of market research of various approaches to mobile visual novel experiences, which aided in the user-flow for the wireframes I then created before starting on the UI Assets. With the UI I aimed for a comic-book stylisation, with speech bubbles for character dialogue, with a rough paper-like texture to the menu backgrounds.

UX Design

I began by working alongside our designer Liam to figure out all the needed screens and UI elements needed for the prototype. Then moving onto creating the user flow diagrams which were presented to Arizona, our client, during the first weeks of development, alongside the proposed vertical slice we'd be tackling, following client and team feedback I then moved onto creating wireframes.

UI Elements

User Interface Assets

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