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Key Info
Genres: Horror, Exploration, Survival
Development Cycle: 6 Weeks
Engine: Unreal Engine / Platform: PC
Roles: UX Designer, UI Artist & Quality Assurance
CORE RESPONSIBILITIES
UX Design
I worked closely with our game designers to develop user interactions within the game loop, this was a different project than previous ones, as an atmospheric 3D exploration/survival title. I began by helping to brainstorm the gameplay with the game designers, before creating quick, sketchy wireframes for each scene based on that brainstorming session, I then presented the initial wireframes to the team for feedback and made any changes that would improve our player's experience.
UI Elements:
Early Wireframes for Menus:
Projects Artboards:
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