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Key Info
Genres: Cute, Puzzle, Physics-based
Development Cycle: 4 Weeks
Engine: Unity / Platform: Web-build, PC
Roles: UX Designer, UI Artist & Quality Assurance
CORE RESPONSIBILITIES
UX Design
I worked closely with the gameplay designer Armand to develop user interactions within the game loop. First, creating quick wireframes for each scene, before presenting these to the team for feedback and making any changes that would improve our players experience.
Core UI Elements:
Early Wireframes:
Art boards of elements and screens created:
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