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UI Design
Fools Gold for Console
A UI Design project worked on during my Limit Break mentorship in 2024. Revisiting an existing project from a jam and revising it's user experiece for console play. Exploring UI changes that would be needed to create a positive, fluid and user approachable player experience for this title on a platform relying on controller input.
Jam Projects
Have a look at the blog posts below to see how my workflow can be condensed when projects have a quick turnaround!
Here is a comprehensive list of my game jam projects, from short 24hr jams to longer projects!
Roles | Project | Date | Start Date |
---|---|---|---|
UI Artist | Yaoi Jam | Upcoming | |
Art Director, UI Artist, Logo Artist & Web Designer | Paralysing Obscurity | 11th - 21st July 2025 | 11/07/2025 |
UI Designer, Game Designer, Logo Artist, QA & Web Designer | Mewdy Miso | 12th - 22nd June 2025 | 12/06/2025 |
UI Designer, Game Designer & Narrative Designer | Maelstrom | 22nd May - 2nd July 2025 | 22/05/2025 |
UI Artist, UI Designer | Now Boarding | 30th Apr - 1st Jul 2025 | 30/04/2025 |
UI Artist, Logo Artist, UI Designer & GUI Programmer | Under Heaven, Or Hell | 30th Apr - 1st Jul 2025 | 30/04/2025 |
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