top of page
UI Design
Fools Gold for Console
A UI Design project worked on during my Limit Break mentorship in 2024. Revisiting an existing project from a jam and revising it's user experiece for console play. Exploring UI changes that would be needed to create a positive, fluid and user approachable player experience for this title on a platform relying on controller input.
Jam Projects
Have a look at the blog posts below to see how my workflow can be condensed when projects have a quick turnaround!
Here is a comprehensive list of my game jam projects, from short 24hr jams to longer projects!
Roles | Project | Date | Start Date |
---|---|---|---|
UI Artist, UI Designer | Now Boarding | 30th Apr - 1st Jul 2025 | 30/04/2025 |
UI Artist, UI Designer | Sweeter than Heaven, Hotter than Hell | 30th Apr - 1st Jul 2025 | 30/04/2025 |
UI Artist, UI Designer | Love Loop | 30th Apr - 1st Jul 2025 | 30/04/2025 |
UI Artist, UI Designer | Food Conversations: Lunch Lingo | 1st Apr - 16th May 2025 | 01/04/2025 |
UI Desginer, UI Artist | Acorn | 1st Mar - 1st May 2025 | 01/03/2025 |
UI Artist, QA | Sparkle Decor | 1st Mar - 2nd Apr 2025 | 01/03/2025 |
Page 1 of 8
bottom of page