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UI Design
Fools Gold for Console
A UI Design project worked on during my Limit Break mentorship in 2024. Revisiting an existing project from a jam and revising it's user experiece for console play. Exploring UI changes that would be needed to create a positive, fluid and user approachable player experience for this title on a platform relying on controller input.
Jam Projects
Have a look at the blog posts below to see how my workflow can be condensed when projects have a quick turnaround!
Here is a comprehensive list of my game jam projects, from short 24hr jams to longer projects!
Roles | Project | Date | Start Date |
|---|---|---|---|
UI Designer, UI Artist, QA | Burglary at the Ball | 1st Jan - 1st Feb 2025 | 01/01/2025 |
UI Artist | Hop, Hop Don't Stop | 4th - 7th Oct 2024 | 04/10/2024 |
UI Artist, Playtester | Nano Commander | 4th - 7th Oct 2024 | 04/10/2024 |
Proofreader, Localisation & Programmer | Unspoken Wars | 2nd Oct - 22nd Oct 2024 | 02/10/2024 |
UI Designer, UI Artsit, QA | Pig's Last Laugh | 1st - 23rd Oct 2024 | 01/10/2024 |
UI Designer, UI Artist, QA | Halloween Fright: The Bats Flight | 1st Sept - 1st Oct 2024 | 01/09/2024 |
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