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UI Design

Fools Gold for Console

A UI Design project worked on during my Limit Break mentorship in 2024. Revisiting an existing project from a jam and revising it's user experiece for console play. Exploring UI changes that would be needed to create a positive, fluid and user approachable player experience for this title on a platform relying on controller input.

Screenshot 2024-08-19 at 19.24.40.png

Jam Projects

Have a look at the blog posts below to see how my workflow can be condensed when projects have a quick turnaround!

Recent Games

Here is a comprehensive list of my game jam projects, from short 24hr jams to longer projects!

Roles
Project
Date
Start Date
UI Designer, UI Artist, QA
Burglary at the Ball
1st Jan - 1st Feb 2025
01/01/2025
UI Artist
Hop, Hop Don't Stop
4th - 7th Oct 2024
04/10/2024
UI Artist, Playtester
Nano Commander
4th - 7th Oct 2024
04/10/2024
Proofreader, Localisation & Programmer
Unspoken Wars
2nd Oct - 22nd Oct 2024
02/10/2024
UI Designer, UI Artsit, QA
Pig's Last Laugh
1st - 23rd Oct 2024
01/10/2024
UI Designer, UI Artist, QA
Halloween Fright: The Bats Flight
1st Sept - 1st Oct 2024
01/09/2024
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