top of page
UI Design
Fools Gold for Console
A UI Design project worked on during my Limit Break mentorship in 2024. Revisiting an existing project from a jam and revising it's user experiece for console play. Exploring UI changes that would be needed to create a positive, fluid and user approachable player experience for this title on a platform relying on controller input.
Jam Projects
Have a look at the blog posts below to see how my workflow can be condensed when projects have a quick turnaround!
Here is a comprehensive list of my game jam projects, from short 24hr jams to longer projects!
Roles | Project | Date | Start Date |
|---|---|---|---|
UI Design, UI Artist | Memories in Melody | 13th - 20th Feb 2023 | 13/02/2023 |
Skeletal Animation (Spine), UI Design, QA | Romace | Feb - May 2023 | 06/02/2023 |
Concept Design, UI Art | Babohan Botanics | 3rd - 5th Feb 2023 | 03/02/2023 |
UI Design, UI Artist, QA | Golden Harvest | 6th - 9th Jan 2023 | 06/01/2023 |
UI Design, UI Artist | Tattie Season | 6th - 9th Jan 2023 | 06/01/2023 |
UI Design, UI Artist, Animation, VFX | Howdy Pocus | 14th - 24th Oct 2022 | 14/11/2022 |
Page 1 of 1
bottom of page





















