top of page
UI Design
Fools Gold for Console
A UI Design project worked on during my Limit Break mentorship in 2024. Revisiting an existing project from a jam and revising it's user experiece for console play. Exploring UI changes that would be needed to create a positive, fluid and user approachable player experience for this title on a platform relying on controller input.
Jam Projects
Have a look at the blog posts below to see how my workflow can be condensed when projects have a quick turnaround!
Here is a comprehensive list of my game jam projects, from short 24hr jams to longer projects!
Roles | Project | Date | Start Date |
|---|---|---|---|
Concept Design, Sprites, VFX, UI Artist, Programming | Attack of the Radioactive Zombies and The Problems They Create | 30th Jan - 2nd Feb 2020 | 30/01/2020 |
Co-design, Artwork, Programming | Tree Tapper | 5th - 6th Nov 2019 | 05/11/2019 |
Concept Design, 2D Animation, Programming | Hunde Hoppen | 24th - 27th Oct 2019 | 24/10/2019 |
Page 1 of 1
bottom of page





















